Making a certain type of arena using teleporters and dart traps, you can escape Plantera's ranged and melee attacks while still shooting arrows or bullets at her. When Calamitas is below 70% HP, she charges at the player twice following her fireball and laser attacks while no brothers are alive. HP increased to 171,200 (468,000 post-Moon Lord). The tentacles deal more damage. Before Plantera) Strange Crate (After Plantera) 3-9 3-9 3-9 25% 8.33% 3.57% Arcane Anelace: Weapon - Thrower. True Eyes of Cthulhu stick closer to each other and their attacks are synced. The Brain has a small amount of pierce resistance. Fan Central Games Anime Movies TV Video. Several vanilla items' tooltips have been changed. At 50% HP more Dark Energies are spawned; however, they are invincible and rotate around the point they were spawned.

Nerfed tentacle Boss Rush health from 180,000 to 90,000. The Calamity Mod re-balances a significant amount of vanilla weapons by buffing or nerfing certain attributes such as damage, granting auto-use, and changing mana costs. Retinazer's first dash will release several homing darts that inflict 124 damage. In Expert Mode, there are a few significant differences in Plantera's attacks, aside from the default increased health and damage. Charges are slightly predictive. If it rekt you before, try fighting it now. Now enrages when leaving the Corruption instead of fleeing, causing it to continuously fly towards the player more aggressively. Tentacles now only inflict Poisoned for 3 seconds. In phase 3 Spazmatism performs the flamethrower attack for less time, stops to hover below the player and fire semi-homing Shadowflame Fireballs, then charges four times. Being close to Signus will cause the screen to get darker. Plantera is a Hardmode boss that can be fought in the Underground Jungle after all three mechanical bosses (The Destroyer, Skeletron Prime, and The Twins) have been defeated. Buffed Boss Rush damage modifier from 1.75x to 2.5x. With the exception of the Party Girl, items normally just dropped by certain Town NPCs are now sold by them. If there are less than 800 active tiles in that area, she will move faster proportional to the lack of blocks. Now fires fireballs and lasers faster in Death Mode. Summons an invincible Crown Jewel under 50% life, which hover above the player and fires Ruby Bolts, Ruby Bolt damage is 55% of King Slime contact damage. The changes are summarised below. Once the Golem body reaches 90% health, the Golem Head will begin to fly in a rectangle pattern. When Prime Laser is killed, the Head begins to fire laser circles. Hands HP increased to 45,000 each (90,000 both), Head HP increased to 81,000, Core HP increased to 165,000. In phase 1, Regal Gels are fired in rings of 12 and have increased velocity. Fires hellfireballs and lasers quicker. Seeds and Poison Seeds function similarly to the stingers of Hornets and Queen Bee, and the petals of the Flower Pow, but can travel through blocks. All vanilla wings now display statistics such as horizontal speed, acceleration multiplier, vertical speed and flight time. The body fires bursts of lasers in phase 2. Calamitas and the brothers attack and shoot more aggressively. A status message saying "Screams are echoing from the dungeon" will appear upon Plantera's defeat, signaling that new, more difficult types of enemies will begin spawning in the Dungeon (see details). Plantera is a Hardmode boss that can be fought in the Underground Jungle after all three mechanical bosses ( The Destroyer, Skeletron Prime, and The Twins) have been defeated. Speed increased, except when the head eye is open. Decreased regeneration rate from day time photosynthesis from 4% HP/s to 2% HP/s. Below 20% health, gains a new dash pattern, charging 3 times, teleporting, and then 4 times before repeating the cycle, and stops spawning Cthulhunados. If one Mechanical Boss has been defeated: The Mechanical Boss' base HP and damage are decreased by 10%. When below 70% HP, it can fire blue lasers which inflict Electrified for 1 second. Several status messages now appear when defeated: This page was last edited on 4 May 2023, at 13:52.

When below 66% health, every other circling lunge is replaced with a new attack, where the Hive Mind appears below the player and flies in a semicircle, spawning several enemies as it moves - The Hive Mind can summon Dark Hearts among these enemies. Charges more often in phase 1. If this comment reaches 15 downvotes, the post will be automatically removed and sent to the mods for review. Terraria features a total of seven standard bosses and ten hardmode bosses to summon and defeat. Golem is a Hardmode, post-Plantera boss found in the Jungle Temple. In this subphase, Yharon teleports, performs two fast charges, then teleports and performs a bullet hell attack before repeating the cycle. If the Early Hardmode Progression Rework config option is enabled, the unlocking methods of early-Hardmode ores, as well as the Mechanical Bosses' stats, will be dramatically altered: The mod generates many structures containing certain items normally exclusive to different points of progression, including hardmode. Teleports more frequently and takes less time to teleport. Jump speed and height increased. Plantera drops a Temple Key upon defeat, allowing access to the Jungle Temple. Inflicts Extreme Gravity for the entire fight. Buffed phase 1's defense from 46 to 52, and her contact damage from 87 /. Calamity Mod Wiki is a FANDOM Games Community. Is now required to be killed in order to summon. 25 Feb/23. The Difficulty Indicator is a UI element that is located to the left side of the player's minimap while the player's inventory is open. Not much else to say. Both Twins must be in phase 2 at the same time otherwise the other Twin will take almost no damage. Enrages while on the Surface; shoots stingers rapidly and charges much faster. If enraged during the night, she gains a massive defense boost. Performs 2 attacks per phase. Each time Golem jumps it will slam into the ground, creating a line of dust particles. The free golem head will not inflict contact damage. Charges rapidly towards the player if they move too far away or if neither eye has line of sight with them for a few seconds, afterwards firing a barrage of lasers for 6 seconds from both eyes that can pass through tiles, aim ahead of the player, and start off slow before accelerating. Head segments can retain the velocity of the head or body segment that was just killed. For more general information about drops see. Faster projectile speed. Everlasting Rainbows are fired in ovals instead of circles in phase 2. Ancient Dooms fire 8 projectiles in the cardinal and ordinal directions which are faster. The bulbs can be broken in various ways including with a pickaxe or drill, with explosives, with lava, or if the jungle grass underneath them is removed, e.g.

Nerfed Boss Rush base health from 1,600,000 /, Nerfed phase 2 defense in Revengeance Mode from. At least one of the following 7 items will always drop: Golem jumps much further and more rapidly. Hooks no longer spawn their own tentacles. All charging speeds have been increased by 33%. Providence's movement and firing methods during the Blast, Molten, and Bomb phases are modified. These deal contact damage and get in the way of the player's attacks, but have comparatively little health. At the beginning of Hardmode, before the player has summoned or fought any boss, all enemies are weaker. When 6 or fewer Creepers are remaining, they become immune to knockback. (will always drop the first time Plantera is defeated in a world that is neither in Expert nor Master Mode), For more elaborate strategies on defeating Plantera, including. Buffed tentacles' damage reduction in Revengeance Mode from 0% to 10%. Golem will fire high-velocity bouncing fireballs every three seconds and jump towards the player. Reduced boss kill time from 180 seconds to 150.

HP increased to 50,400 (80,625 including limbs). Plantera travels slowly through blocks using three long vines to grapple onto solid foreground blocks, similarly to multi-hooks. Can spawn more Plague Chargers at once. View source View history Talk (0) Redirect to: tgc:Plantera; Community content is available under CC BY-NC-SA unless otherwise noted . Nerfed base Boss Rush health from 5,200,000 to 2,100,000. When the Brain reaches 70% HP, it will occasionally fly quickly in a large loop and then dashing straight towards the player before teleports. Spore now inflicts Marked for Death for 3 seconds in Revengeance Mode. Poison Seeds and Thorn Balls are only dispensed while Plantera is below 80% health (24,000 / 33,600 / 42,839). The process for calculating this is explained below. Probe-less parts have 10 less defense. obsoleek 3 yr. ago. It will begin to cycle through its attacks. Fists in Revengeance Mode now attack slower. Now spawns tentacle hooks multiple times throughout the fight.

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If enraged during the night, she gains a massive defense boost. A Solar Eclipse has a 5*1/20 (5%) chance of occurring upon any particular dawn. When below 85% HP, it can additionally fire green lasers which inflict Cursed Inferno for 2 seconds. If Spazmatism is defeated first, its laser attacks become much faster and it will dash 4 times, releasing homing darts on the first and last dashes. Certain spawn-modifying items are buffed. Ban Appeals Calamity Art Discord Server: Join the Calamity Mod . While Plantera is alive, her exclusive music Plantera will play. Vile Spits are no longer always shot, and instead begin firing when there are 71 segments remaining. Minions are changed to automatically adjust their damage whenever the player's equipment is changed, no longer needing to be re-summoned in order to take effect. During her Holy Ray phase, she fires two Holy Rays instead of one, which converge inward towards each other, leaving a small gap in between. Providence continuously increases in speed when flying in the same direction, up to a maximum of roughly double speed, but will go back to normal speed when she changes direction. Eye of Cthulhu with a Hardcore, Expert Mode character or in a Master Mode world. Defeated tentacles will not regrow, making Plantera much easier to fight once all are killed. When u kill plantara perennial ore spawns underground and you can make reaver armor from that, then after u defeat golem, u get the picksaw and u can break chaotic ore to get ataxia armor. She generally keeps her distance from the player, instead focusing on rapidly bombarding them with high-velocity projectile attacks. Tentacles and Spores can no longer be lifestealed off of. Clots heal for 1250 HP instead of 1000. Nerfed body's base Boss Rush health from 900,000 to 450,000. When dashing, contact damage is increased by 10%. Golem's body will also begin to fire two lasers. Tentacles no longer stretch out further when they are at low health. Making a certain type of arena using teleporters and dart traps, you can escape Plantera's ranged and melee attacks while still shooting arrows or bullets at her. Upon transformation, Plantera sprouts eight additional mouths, Plantera's Tentacles, that are attached via vines to her body. Head can now fire lasers from the start of the fight, and fires more often as its health decreases in Death Mode. The bulbs can be broken in various ways including: with a pickaxe or drill, with Dynamite, with lava, or if the Jungle grass underneath them is removed, e.g. Slowly gains more speed while spinning. Laser bursts are capped at 3 shots, and deal more damage. Free head no longer inflicts Armor Crunch. The ends of her vines, Plantera's Hooks, are invincible and deal contact damage. Spazmatism HP increased to 46,575, Retinazer HP increased to 39,000. When all limbs are killed, it spins in circles near the player before every spin attack after the first, shooting Cursed Skulls. Thorn Balls are similar to the projectiles released by Spiky Ball Traps, bouncing around erratically. The ray is telegraphed by a line. Enters phase 2 at 75% HP and phase 3 at 25% HP. Freed head transition into Phase 2 and 3 immediately instead of below 70% and 40% head health or below 85% and 70% body health. Try out our Hydralize gadget! Now drops 50149 Rocket Is, up from 2049. Hand HP decreased to 1,404. While spinning, it fires three barrages of three sand blasts at the player. Poison Seeds and Thorn Balls are only dispensed used when Plantera's health is below 80% (24,000 / 33,600 / 42,839). Can only have 3 thorn balls deployed at a time. 3. Due to Plantera's enrage, it is highly recommended to construct its arena in the Cavern layer, while in the Jungle biome. upon defeat. Golem does not spawn on its own, instead, it is summoned by either right-clicking the Lihzahrd Altar located in the Jungle Temple with a Lihzahrd Power Cell or using a Old Power Cell anywhere in the Jungle Temple after Plantera has been defeated. The name "Plantera" is a play on the title of the former American groove metal band named, Plantera has the largest amount of drops in the game, beating even the. Decreased movement speed and maximum distance from hooks. Total HP increased to 206,805 (1,034,025 post-Providence). Charges are faster in velocity and occur more frequently. In the new phase, Cryogen hovers above the player. Only Golem's head can be damaged during this phase and must be destroyed to progress the fight. Enters subphases 2 and 5 at 80% HP, and subphases 3 and 6 at 50% HP. Its segments containing probes change to a purple color during this phase. The fire rate of the lasers staggers the more time passes. Fires Poison Seeds and Thorn Balls immediately, instead of below 90% and 80% health. All of Moon Lord's attacks inflict Nightwither. Retinazer's Death Laser does 20% more damage and its Rapid Fire Laser deals 30% more damage. When Prime Cannon is killed, the Head begins to fire rockets. Contact damage increased by 25%. Increased chance for The Axe to be dropped by Plantera from. The Phantasmal Deathray sweeps faster in the first phase, and passes through tiles between it and the player in the second phase. Wall of Flesh - With one platform it's a nightmare. Added aftermath sounds for the spawning of the plague. In this form, Plantera ceases to fire the same projectiles from before and instead moves much more quickly and aggressively in an attempt to inflict contact damage. You can now craft one of my favorite mid-hardmode mage weapons in the calamity mod. Body HP increased to 54,000. She can also be summoned by using a Portabulb anywhere in the Jungle. Notably, several melee weapons have had their damage increased significantly. Pages that were created prior to March 2022 are from the Fandom Calamity Mod wiki. The player can now lifesteal off of it in Revengeance Mode. Nerfed fists' base Boss Rush healths from 500,000 to 250,000. Spore clouds in Revengeance Mode now glow and now constantly travel at a small speed to hinder the player. In Normal mode, all enemies have 20% less HP and attack damage. The head will fire two sets of lasers twice and one lingering fireball before moving. Now gains large damage increases as its health gets lower. Revengeance Mode was a permanent change upon using the Revengeance item. Pants now increase rogue projectile velocity by 3%. The Golem Head in phase 2 fires lasers more rapidly. Fixed a problem that defeating Plantera would force server-side characters. During sub-phase 4 it does 4-6 rapid chain dashes and then a long lined up horizontal dash which vomits Servants of Cthulhu. She slows to a stop upon firing the first ray. Increased how far away the player has to be for it to despawn to fix issues while fighting it on the surface. Becomes more aggressive the less active tiles there are around her. The Calamity Mod also changes multiple vanilla item recipes. Life regen scales from 50% effectiveness at full HP to 100% effectiveness at 1 HP. Retinazer shoots lasers faster and lasers are more accurate in phase 1. Solar Eclipses now only happen after Plantera has been defeated. Spazmatism breathes Shadowflame Breath instead of Cursed Flames in phase 2, which inflicts the Shadowflame debuff, and has 16% more damage than the Cursed Flames. Plantera now occasionally releases floating pink spore projectiles that drift towards the player, similar to the spores released by the Giant Fungi Bulb. The body now inflicts Armor Crunch for 8 seconds, and all other segments inflict Armor Crunch for 4 seconds in all modes. When Otherworldly music is enabled, the track Boss 2 (Otherworldly) will play instead. Nerfed head's base Boss Rush health from 600,000 to 300,000. The Brain moves faster and teleports more often as its Creepers die in phase 1, and has increased knockback resistance in phase 2. Both Twins enter phase 2 at 70% health.