A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Europa Universalis IV First idea groups for Ethiopia? No port is as important for the ancient Aksumite Empire than the port city Adulis. If Sunni, the Ottomans, Persia and Morocco are excellent candidates, with Morocco having the added perk of also being eager to take Iberian territory from Portugal and/or Spain. Most of the idea groups can well benefit Ethiopia depending on your overall strategies. The port Suakin has proven to be an important port for the trade in the Red Sea. Once you dominate the Zanzibar trade node you can move your main trading port there and benefit massively from trade in the East. The time has come to take it back from them. Ethiopia has a specific achievement, Prester John, which requires control of a vast stretch of territory stretching from the mouth of the Nile to the Black Sea while remaining Coptic. Defensive is absolutely needed for pious Muslims with military ideas/national traditions. By moving the capital just before the current capital state reaches 100% to another state the knowledge sharing agreement will stay active. Each nation can have up to 8 idea groups from a pool of 19 groups (only 18 are shown as the Aristocratic and Plutocratic idea groups are locked behind exclusive government reforms). Nowadays it serves as the place of the crowning of our rulers. We must retake this ancient seat and restore the Christian authority in the Middle East. You should also switch to a Feudal Monarchy because the income vassal/manpower is way better than your starter government. Go Religious, force Jewish rebels and then wage glorious religious war on everyone in your immediate vicinity. That's the quality policy. 2019, https://eu4.paradoxwikis.com/index.php?title=Idea_groups&oldid=149312, Articles with potentially outdated sections, Play This leads to a lack of religious unity, which makes any effort to centralize the state and overcome the issues near impossible. Once cored, Ethiopia should be able to make colonial landfall somewhere on the Indonesian archipelago. As to the point of "I need high attrition forts to bleed the Ottomans' manpower. Forts/fort positioning/lots of forts/attrition are your only tools to defend yourself when you eventually start touching borders with the Ottomans.
From there, the path least traveled -- the Sahel region -- requires colonists to bridge the remaining gap from Ethiopia to central and western Africa. Exploration is also awesome for Ethiopia because you can colonize the Cape, thus blocking off the Euros, and make Zanzibar into a pseudo-endnode, then you can colonize the Spice Islands, steer trade to Zanzibar, and become filthy rich. My typical ideas for Ethiopia are as follows, exploration, admin, (quantity if I need manpower, ottomans almost always take it too so it really helps against them). Muslim nations in the Arabia and Persia regions such as Yemen, Hejaz, Persia and Qara Qoyunlu -- to say nothing of the mighty Ottomans -- will find becoming friendly with another Sunni nation far more appealing than a Coptic one. The casus belli is great though.
Keep in mind that it's hard to compete with EU4's big four colonizing countries for lands beyond East Africa once their explorers reach the Indian and Pacific Oceans, so if you take exploration ideas, do so early (perhaps your second group pick) and probably avoid taking expansion ideas later since its colonizing advantages over exploration ideas will be shorter lived. Now we are finally ready to write a new chapter in history by taking the mantle of our forefathers and reclaiming their past glory. Unless it's the Ottomans. Picking a policy provides a bonus to the nation at the monthly cost of 1 monarch power per policy (type of monarch power used depends on policy affiliation) if the limit is overwhelmed (base: 1 policy of each type can be picked for free) . Ethiopia does have viable options for a colonization game as explained below. Askumite ideas are vastly superior imo. Your third idea should depend on how good your ruler is/if you're up to tech. Innovative ideas can't fully offset technology cost penalties if you choose to let institutions spread to Ethiopia passively. Idea groups for Ethiopia : r/eu4 6 yr. ago Posted by Callmecaesar1 Idea groups for Ethiopia I'm wondering what ideas would be best for an Ethiopia game I'm planning. Although it was never stated that the port used to be part of Aksumite Empire, it still has been a home to many [Root.GetAdjective] Christians until the city fell into the hands of the Muslims. Ethiopian Contact with Europeans + Modernizing
on Paradox technology, Legal Defensives extra attrition was awesome here. As such we have more than enough reasons to take this port for ourselves and liberate the few Christians, who are still hiding there. About the manpower, I guess in my head it seemed pretty reasonable that if I stacked all my fort defense modifiers possible plus attrition for enemies plus scorched earth on mountain forts, it really would hurt the Ottoman's huge manpower pool, which at least means I have to win less battles where I can stack the odds in my favor before they can't bring new armies. Some people even call it The Bill Gates of Africa. They occur at regular intervals (5 years) based on the nation's idea groups (not all groups are on the same interval). Due to the low refund rate and the importance of monarch power points, picking an idea group should be done with its future usefulness to the nation in mind. Primitives can take only the first 3-4 Exploration ideas, get a colonial border with a western power, then drop Exploration for something else. Economic first pick is amazing because, so long as you expand gradually at first, you can spawn all early institutions and get some beefy metropolises to boot.
I would make them gather up in big stacks unable to carpet siege through always staying close (but not too close) with my army.
It would be best to expand rapidly before you fall behind in tech and while you can still take advantage of your 6/5/5 ruler for coring/annexation, but if you can't convert Muslim land efficiently, you're going to have problems doing that. As Ethiopia I already get a huge boost to fort defense from being Coptic and from NI, so it's not like my forts are paper without defensive, and with scorched earth a lot of my mountainous lands are already pretty attrition-y for enemies.
Foolproof. After all, neither our troops nor our diplomats can turn into boats if they touch the water. I would recommend religious, influence, quality, economic in that order. Assuming you get all that done before Ottomans/Mamluks fight you should be at ~21-23 force limit with 2 okayish vassals and should be able to DoW Mamluks for Alexandria when they're at war with Ottomans or QQ. It's very weak as a first Idea group, you should only take it for it's policies. Press J to jump to the feed. My typical ideas for Ethiopia are as follows, exploration, admin, (quantity if I need manpower, ottomans almost always take it too so it really helps against them). Idea group events are pulse based events.
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The two named provinces start as Ethiopia's most developed provinces and pick up new institutions relatively quickly. Idea groups for Ethiopia : r/eu4 6 yr. ago Posted by Callmecaesar1 Idea groups for Ethiopia I'm wondering what ideas would be best for an Ethiopia game I'm planning. 4.1 Administrative 4.2 Economic 4.3 Expansion 4.4 Humanist 4.5 Innovative 4.6 Religious 5 Diplomatic groups 5.1 Diplomatic 5.2 Espionage 5.3 Exploration 5.4 Influence 5.5 Maritime 5.6 Trade 6 Military groups 6.1 Government-based idea groups 6.2 Aristocratic 6.3 Divine 6.4 Horde Government 6.5 Indigenous 6.6 Plutocratic They also both synergise with Etniopia's traditions and national ideas pretty well. All provinces in the Horn of Africa region: All provinces in the Horn of Africa region are owned by. Create an account to follow your favorite communities and start taking part in conversations. Now, Europa Universalis IV is giving it the opportunity to become a powerhouse in its own right. Show more. Our great nation was once part of the Aksumite Empire - an empire of our ancestors. [1] This limit can be turned off in options before starting a game without disabling achievements. I've started a Ethiopia game and things are going well. I love this idea, especially in this scenario, and this is why: fighting the Ottomans, I would set up forts ONLY in the mountain provinces in the Ethiopian homeland and on the Arabian peninsula. I started as Ethiopia and formed to see if it was worth forming or not..
Like every great achievement of this ancient empire, so, too, fell our foothold in Arabia to the Muslims. These ideas do not cost any monarch points but instead are unlocked; one national idea is unlocked for every third idea bought normally from an idea group. Press question mark to learn the rest of the keyboard shortcuts. When the Mamluks are involved in a war, or after you have secured your path to the south (in the 1470s/80s) you can grab Alexandria and then easily explore Europe to find allies against the Ottomans and potential PUs. There's a chance that that 15% is what swings important battles. Offensive is justbetter, especially since they removed the passive AT gain from defensive. If you can manage a second military idea Offensive combined with Defensive gives you huge bonus pips for great generals, siege speed to knock down Ottoman's defensive forts quickly when blitzing him, Discipline, and some much needed force limit. Technology wasn't really of great concern for us. The empire of our ancestors might have fallen, but its legacy lives on in us - and thanks to that, we have the strength to not only restore, which has been destroyed so long ago, but also to surpass it! After that it depends, you could go for Dipl/Infl and participate in the game of thrones in Europe. We must free the city from the Muslims and help the Copts, which are still in hiding. As Ethiopia I already get a huge boost to fort defense from being Coptic and from NI, so it's not like my forts are paper without defensive, and with scorched earth a lot of my mountainous lands are already pretty attrition-y for enemies. Expansion and Exploration are good if you want to colonize- Exploration for the New World, Expansion for African/Asian provinces (I'd lean towards Expansion; Ethiopia can probably make bank off pulling Asian trade). Always remember to select the encourage development state edict before spending on development: the -10% savings may seem slight, but the monarch points you save will add up over time. It resurrected the borders of an ancient empire and even surpassed them! 5.
This page was last edited on 24 February 2023, at 23:41. Interactive corporate website. Ethiopia gains a core on the following provinces: Ethiopia gains a permanent claim on the following provinces: Please help with verifying or updating this section. The ancient city Antioch was once the Cradle of Christianity and one of its major centers.
Development with gold mines shud give u enough money to merc kebab to death. We should take precaution and conquer them before they become a real threat to [Root.GetName]. It has been the key point of ancient trade of the Red Sea and was very close to ancient Greece as well as the Byzantine Empire. I'd reccommend going economic, defensive, quality.