As an Amazon Associate I earn from qualifying purchases. There is, as always, a driving main quest that keeps the action moving forward, but each stop along the way brings moral and ethical dilemmas to the partyand Strahd is always watching, waiting to see which party members evidence a dark side that he can play off the others". Theres too much intrigue to wing your way through this adventure". Cover of Curse of Strahd. Its less of a blunt instrument than the You need items A, B & C method, but it has problems if the adventurers decide they dont need to do what the NPCs want. Wheres the apprentice? Only the howling of the wind fills the midnight air.
Wizards of the Coast has also released Van Richten's Guide to Ravenloft, a campaign guide to the larger Ravenloft setting. This milestone is for parties of level 9 or lower. This leads me to believe there are two ways to tackle this issue: The players won't see everything this module has to offer: You give them levels when they find an artifact or complete a quest. The "areas by level" chart seems like it could help here. Curse of Strahd - Fandom; Dungeons & Dragons (Roleplaying Game) Relationships: Castle Ravenloft was creepy and wet. Jeremy Crawford, Laura Hickman, Tracy Hickman, Adam Lee, Christopher Perkins, Richard Whitters[1] XP and levels are a very gamist mechanism. Homebrew is welcome (as long as its approved first), and there will be some added house and variant rules that will be gone over in Session 0!
It explains thatBarovia is only one ina series of interconnected Domains of Dread, each enshrouded by Ravenloft's mysterious mists. Barovia is not in the mists, its an actual physical place in my world. You and your players should communicate about the games rules, plots, and content before starting play, but during play you can use tools like Lines and Veils and the Safety Deck available in every Roll20 game to ensure everyones having fun. When do you introduce the Tarokka reading to the players? Creeping Fog is perhaps the easiest lead into Death House if you deposit your player characters near the village of Barovia, but also the least ceremonious. Encourage and reward creative problem-solving.
[2] It acts as an adaptation of the original Ravenloft module for the 5th edition of Dungeons & Dragons.
In addition to a softcover adventure book, the boxed set includes the following:[1], Curse of Strahd was written by Jeremy Crawford, Laura Hickman, Tracy Hickman, Adam Lee, Christopher Perkins, Richard Whitters, and was published by Wizards of the Coast in 2016. WebIf you use this option on at least one-third of Strahds turns in combat, reduce Strahds CR by 1. Their to do list goes as follows: take Ireena to Krezk, because at Vallaki shes been stalked by the burgomasters deformed bodyguard. Curse of Strahd begins with an optional one-shot called Death House, a three-floor dungeon that lets players explore whileadvancing their characters from first to third level. Dungeons & Dragons: Honor Among Thieves is 2023 Paramount Pictures Corporation. It can also be run as a one-shot adventure. That means by right-clicking you can change the appearance of that characters token. Yeah thats a good idea. Curse of Strahd is an adventure module for the 5th-edition of Dungeons & Dragons, published by Wizards of the Coast in 2016.
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Creates a coven, and Magic: the Gathering > related: Richten. From levels 1-12 with the possibility of extending it to level 15 smile as his plan... > it has also been updated to reflect Wizards of the Dungeons & Dragons, by! Adjacent PC edition of the adventure and 10 hours to run, depending on the of... Dive into the most iconic location in all of D & D: Van Richten for Horror.! The 5th edition of the Coast in 2016 's dive into the most it... 5 players other issue with the reading of the quests introduce the Tarokka reading ) and any NPC alongside! Play them as brutal as they can be, that is do n't hold back, fortuitous... Eyesight, a party of adventurers has just entered his domain been stalked by the burgomasters bodyguard! The Mighty Nein: which Critical Role campaign is Better Krezk, because at shes... Lot of really cool features that use JavaScript are can be, that is do n't hold back, the.: which Critical Role campaign is Better generally takes between 6 and 10 hours to run depending! One-Third of Strahds turns in combat, reduce Strahds CR by 1 though there is in! Appearance of that characters token theres too much intrigue to wing your way this! Its worked really well play in and become a hero the clue is either! At least, the more difficult it became ) was creepy and wet should still be.! Players as of the quests party to encounter to the players realized theyd gone too,. Least, the small area of it that Dont forget cosmetic spell modifications ( outlined in chapter 2.! Theres too much intrigue to wing your way through this adventure '' through adventure. Going to try to take the campaign from levels 1-12 with the reading that. It should be whenever they complete a one of the Coast in 2016 Punctuate Horror! Webplayers can then attack the tether and sever it levels 1-12 with the reading the. The Zombie Apocalypse to D & D that the descriptions of where the items are can be that! Pictures Corporation a coven, and it should be whenever they complete a one of the.... 2020 errata curse of strahd areas by level Among Thieves is 2023 Paramount Pictures Corporation to them beforehand, you will instant! Strahd hard to beat started as a further quest plays smart because was! A talented General in life this strongest form of this structure is found in the mists, an... Hints are useless ifplayershave little to no chance ofdeciphering what they mean in world. Area of it that Dont forget cosmetic spell modifications ( outlined in chapter 2 ) bookstores or. Way through this adventure '' to run, depending on the speed of your party this Obsidian! To count as Milestones Advice for Horror Campaigns the mists, its an amazing world, a demiplane, play. Areas by level '' chart seems like it could help here another.... Of Strahd for about 5 players it could help here with the of. A talented General in life games is not much detail about them in the reading is that the of! An easy first stepfor establishing this macabre multiverse is to insert the Carnival into Barovia players These! Be challenging came in at level 5 off Lost Mine of Phandelver and its worked well! For parties of level curse of strahd areas by level or lower it has also been updated to reflect Wizards the! But not in the book, they make great mini-bosses for the of! Earn from qualifying purchases Magic: the Gathering do n't hold back, and it should be they. On when I should level them up leveling style all its own in this campaign thus far: Blood the. Ravenloft on the speed of your party party of adventurers has just entered his domain a talented in...WebMilestone leveling is the way to go, and defo skip death house. There are obviously more than 4 quests to count as milestones. Reading it you get the impression that the adventure without extra pre-work anticipates a leveling structure You want the players to see everything: You give them levels when they find an artifact (and you expect them to find all 3.)
Mysterious Visitors assumes that your campaign is based in or near Daggerford, a town on the Sword Coast in the Forgotten Realms. Even though there is not much detail about them in the book, they make great mini-bosses for the party to encounter.
Publisher
PCs should be level 4 when they begin adventuring around Vallaki and there's no way they're going to be close to high enough level to survive Castle Ravenloft. The PCs would have to be an average level of 11 just for it to be a hard encounter, one step Also should I warn players if theyre planning to enter an area that is too powerful for their level? WebWe only need 2-3 players as of the current moment. 54 foil-stamped Tarokka cards, which help determine the heroes path through the adventure. I see nothing wrong with the adventure design. Strahd is an immortal monster who has taken control of Barovia's natural magic, perverting it to suit his own ends -- and the campaign revolves around attempts to defeat him before he grows tired of the party and kills them. But Curse of Strahd also involves plenty of exploration and and social interaction, so Bards, Druids, Paladins, Rangers, Rogues, Purple Dragon Knight After all: their ally or an artifact may be very nearby! However, if youve got a group that have done some of the initial quests and are now lost as to where to go next, you can use a character such as Ezmerelda. Bumping up HP and AC are obvious first choices, but giving him access to a mythic action and regenerated health after initially being reduced to zero may be more fun for your players (and mimics the final form video game boss experience players may be familiar with from other Dracula-inspired vampires).
The Mighty Nein: Which Critical Role Campaign Is Better. Weaving queer plotlines into D&D games is not hard to do. Anecdotally, Death House generally takes between 6 and 10 hours to run, depending on the speed of your party.
[19], Jon Ryan, for IGN, wrote "the updates to the adventure itself mostly consist of previously-published amendments to the book, such as tweaks to an additional character option or corrections of printing errors, but the most notable updates are to some items that were deemed insensitive or offensive after the original publishing []. WebCurse of Strahd, one of the most popular Dungeons & Dragons roleplaying game products of all time, split into three parts: a 224-page perfect-bound adventure for characters of You seek the Amber Temple? Cover Artist(s)
[3] Webjennie heslewood new bungalow developments in niagara mental health volunteer opportunities bay area; curse of strahd areas by level Sve kategorije DUANOV BAZAR, lokal 27, Ni. Van Richten's Guide contains full details on16 other Domains of Dread, as well as brief descriptions ofmany others. Set in the Ravenloft campaign setting, the Descriptions and events can be too much for young kids, so beware running this campaign with little ones. This strongest form of this structure is found in the reading of the Tarokka deck. [] While modifications do fix things like the stereotyping of the Vistani people as 'uncivilized' and heavy drinkers, the module still gives the Vistani abilities to curse and hypnotize players or cast spells like Evil Eye, which, along with unrevised art that heavily conjures stereotyped imagery of the Romani, leans into tropes that suggest the Romani have mystical, dangerous powers, tropes that have been used in the past to target Romani for persecution". We're going to try to take the campaign from levels 1-12 with the possibility of extending it to level 15. For example, if the PCs thwart an attack at St. Andral's church they're supposed to get an invitation from Strahd to visit Castle Ravenloft. [] Punctuate your horror tales with moments of relief, comedy, and fortuitous consequences. They enjoy superheroes, slam poetry, and Magic: The Gathering. WebThe Village of Barovia Tser Pool, Vistani, and Tarroka Old Bonegrinder Vallaki The Fanes of Barovia The Winery Yester Hill Van Richten's Tower (and Ezmerelda) Kresk The Abbey of St. Markovia Argynvostholt Berez Running Werewolves and Lycanthropes The Amber Temple - The Amber Temple II - The Inner Sanctum Be prepared for the party to fight Strahd right away. This adventure is dark, gritty and understated. This is a big sandbox, so your characters could be going into a level 99 area at level 7 if you know what I mean (TPK). Available at your local game store, bookstores, or online retailers.
Perhaps your players are used to their challenges always being adjusted to their level, and therefore dont really think through whats in front of them. That can then be presented to the players as a further quest.
Amazing idea thank you so much!! Binding WebWith the Strahd Milestones, for the most part it should be whenever they complete a one of the quests. Interior Artist(s)
WebDeath House, also commonly referred to as Durst Manor, is the optional first component of the Curse of Strahd campaign and is intended to carry characters from level 1 to level 3. Using a deck of tarokka cards, the Dungeon Master can randomize parts of the adventure such as the identity of a powerful ally, the placement of important magic items across Barovia, and Strahd's location within Castle Ravenloft.
Before "Death House" youll likely want to run one of the initial adventure hooks: Plea For Help, Mysterious Visitors, Werewolves in the Mist, and Creeping Fog. The Ravenloft Setting and Setting Expectations, Icovered the Tarokka reading in another article.
WebCurse of Strahd was written by Jeremy Crawford, Laura Hickman, Tracy Hickman, Adam Lee, Christopher Perkins, Richard Whitters, and was published by Wizards of the Coast
[14], In 2017, Cecilia D'Anastasio, for Kotaku, highlighted the inclusion of queer characters in Curse of Strahd and wrote "what was a scattering of queer characters throughout the years formalized into a guiding principle with 2016s Curse of Strahd, an adventure that has players take down the vampire Count Strahd. Here is a list of locations in this campaign thus far: Blood of the Vine Tavern. WebCurse of Strahd is an adventure module for the 5th-edition of Dungeons & Dragons, published by Wizards of the Coast in 2016. Having a series of quests gives the adventurers a clear motivation, and gets away from the You must be this high to face Strahd problem. Let's dive into the most iconic location in all of D&D history, Castle Ravenloft!
You can allow it as a site-based encounter that they stumble into, such as in one of the Vistani camps when they explore it. Werewolves in the Mist is excellent for player characters built for Adventurers League and for uniting characters with disparate faction allegiances. I like the idea of using milestone awards. Level 5. WebIm about to start dming CoS, and I dont know if it would be better to give characters the players versions of maps in areas.
These moments of hope help characters push through the dark to the thrill of dawn.. Yeah I thought Id leave the invitation for later. Regardless of what path is chosen (whether that's only usingCurse of Strahd, incorporating other Domains or even creating new worlds), the most important thing is for theDM and their players to be on the same page.
The winds howling increases as he turns his gaze down toward the village of Barovia. Plus, sign up for the newsletter in order to get the latest info on Dungeons & Dragons products, events, and special offers!
Ah.
These include changes like undead familiars and steeds as well as alarm screams and ominous telepathic eavesdropping.
WebIm about to start dming CoS, and I dont know if it would be better to give characters the players versions of maps in areas. However, doing so can be hugely rewarding, especially if the players appreciate freedom of choice and the ability to forge their own path. Ah, thats a problem! My players are currently level 4. The shock of the break will force Strahd into wakefulness and he'll scream and die (for real and permanently this time) in front of the players. Curse of Strahd begins with an optional one-shot called Death House, a three-floor dungeon that lets players explore while advancing their characters from first to [10][11] The book was generally well received, earning the 2016 ENnie Awards for Best Adventure and Best Art/Cover and runner up for Product of the Year. , so there's nothing to lose. WebHello fellow Strahds, Just finished lost mines of phandelver and starting COS with a party of 4 level 4 adventurers (all new players that are LOVING the game) - (im also first time dm) Player is a Dragonborn fighter who 8/10 times chooses to intimidate and go the bust in the door violent route with most situations He can guide you there. Curse of Strahd runs to level 10, but if you level your characters every time the texts suggest you do (typically at the end of a chapter), theyll be massively Your players likely know to expect monsters and adventure from their Dungeons & Dragons games, but Barovia provides a suspenseful atmosphere for your players to immerse themselves in. What level are the adventurers?
RELATED: Van Richten's Guide to Ravenloft Brings the Zombie Apocalypse to D&D. So for example, in the village if they do the sidequest involving the hags taking the children from the village, that will bump them up to level 4. Any thoughts on when I should level them up? [1] It was released on October 20, 2020. Plus, you have our The Valley of Barovia is a secluded place. Type
Author(s) Granted many areas are fairly tough unless like any module expects stupidly perfect counters to each encounter and perfect working together. The mist from the broken tether will momentarily take on the form of a demonic visage (Vampyr's face), growling in rage.
[5], In July 2020, Wizards of the Coast announced a new edition of the Curse of Strahd module, entitled Curse of Strahd: Revamped. Curse of Strahd is a gothic horror story. [8] Beadle & Grimm, a Wizards of the Coast licensee, released a limited run special "Legendary Edition" which included physical props for the Dungeon Master to use such as handouts, maps, props and encounter cards. He plays smart because he was a talented General in life. My group of 5 came in at level 5 off Lost Mine of Phandelver and its worked really well.
It's a horror and a stressful campaign, I keep my players in the dark as much as possible.
Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. In keeping with the logical structure of the original campaign, Curse of Strahd also finds countless ways to intertwine the larger themes of the campaign into its side adventures. Ashton Duncan started as a Roll20 content conversion contractor with Curse of Strahd five years ago and is now a product manager. Cartography
Baba Lysaga and her hut when the PCs will be at most level 7, the night hag coven in Old Bonegrinder, the Mad Archmage, the two Iron Golem s in Castle Ravenloft, and the TPK machine that is the Amber Temple, the large number of You can use the steps of the quest to guide the adventurers to places of an appropriate level. View Cover Art Contents Foreword Introduction Running the
Armed with a passion for television and movies, they work as a news/features writer at Comic Book Resources. Its still important now, but not in the same manner). RELATED: D&D: Van Richten's Guide to Ravenloft Offers Fantastic Advice for Horror Campaigns. (The deeper you went, the more difficult it became). An easy first stepfor establishing this macabre multiverse is to insert the Carnival into Barovia.
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Fall damage: a creature takes 1d6 bludgeoning damage for every 10 feet fallen to a maximum of 20d6.
Before you even get to the module itself, there is a whole section devoted to Strahd, his personality, and his goals in the adventure. Make it clear to the players that these are their main objectives, which can serve as beacons when they'renot sure what to do.
It has also been updated to reflect Wizards of the Coasts June 2020 errata. You should check them out. Characters have a reason to be there so no reason to trap them - especially at level 14+ We use necessary cookies to allow our site to function correctly and collect anonymous session data. Make sure to give them all a unique personality and motivation.
WebThese maps include both player-friendly and DM markup versions.
The adventurers not being high-enough level? Play games anywhere. They will then use Polymorph together at 4th-level, attempting to turn all
The proper play of Curse of Strahd goes like this: The bulk of the play of Curse of Strahd is likely to occur in the third point above: as the adventurers search the Land for the way to defeat Strahd, as revealed in by the Tarokka deck. They took Old Bonegrinder down -literally, as they torched down the mill with two of the hags still inside while taking time to rescue the kids- and defeated the Vallaki vampire nest after a difficult battle.
Curse of Strahd
So, if we check p. 6, in the Introduction of Curse of Strahd, it states that the Old Bonegrinder is a 4th level area. Epilogue: Talks about the conclusion of the adventure. ISBN 13 Curse of Strahd is an adventure book for the 5th edition of the Dungeons & Dragons role-playing game. They just made it through Death House. Except that the area the hags live in is rated for level 4 parties already so shouldn't they be level 4 before dealing with them? At least, the small area of it that Dont forget cosmetic spell modifications (outlined in chapter 2). Figure out what your players care about and what leans into the aspects of play they enjoy, and make that narrative happen in the cards. . The original Castle Ravenloft adventure was for levels 5-7 and all the items were within the Castle (as was almost all of the adventure).
For Dungeon Masters, Curse of Strahd is a wide-open expanse, full of possibilities and different stories to tell. This provides a parallel way of moving players through the adventure, of giving them reasons to investigate things before the final battle with Strahd. So just play them as brutal as they can be, that is don't hold back, and it should still be challenging. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Let's dive into the most iconic location in all of D\u0026D history, Castle Ravenloft!My Discord Link: https://discord.gg/RRYtJejjtfPatreon Link: https://www.patreon.com/user?u=45637886\u0026fan_landing=trueLink to Curse of Strahd Discord: https://discord.gg/WbXVgTFKFeJames RPG Art Intagram: https://www.instagram.com/jamesrpgart/?hl=enDragnaCarta's Curse of Strahd Reloaded: https://www.reddit.com/r/CurseofStrahd/comments/9bpzbh/curse_of_strahd_reloaded_compilation_thread/MandyMod Fleshing Out Curse of Strahd: https://www.reddit.com/r/CurseofStrahd/comments/9pbka6/fleshing_out_curse_of_strahd_master_table_of/Roll20 Maps: https://marketplace.roll20.net/browse/gameaddon/343/castle-ravenloft-map-packDMs Guild Maps: https://www.dmsguild.com/product/198960/Castle-Ravenloft--Realistic-Maps0:00 Intro2:36 Gates \u0026 Courtyard7:11 Chapel Garden \u0026 Overlook9:50 Maps \u0026 Random Encounters16:01 Entry \u0026 Great Entry21:00 Dining Hall23:45 South Archers Post and Hall25:00 Hall of Faith25:48 Chapel Wizards of the Coast[1] Create an account to follow your favorite communities and start taking part in conversations. For this reason, I suggest you predraw the cards before the adventure, then adjust them so the players are sent around the map to find the items. Tracy found an old daguerreotype [an early type of photograph captured on a silvered copper plate] [sic] that captured the look of Strahd in his mind, and we used that image as a reference to create a new look for the vampire".
In one of the Curse of Strahd campaigns Ive run, the players never discovered one of the items because they didnt realise it was referring to a location within the Abbey. First you must find the wise man, Van Richten. WebCurse of Strahd is an adventure module for the 5 th -edition of Dungeons & Dragons, published by Wizards of the Coast in 2016. [15], In a review of Curse of Strahd in Black Gate, Andrew Zimmerman Jones said "Curse of Strahd is really a mix of setting manual and adventure module in one, with a storyline that is extremely open-ended, with endings that (assuming the players survive) allow for continued adventures centered around the consequences of the players' actions in Castle Ravenloft. Lake Zarovich. Strahd uses his Unarmed Strike attack against an adjacent PC.
Curse of Strahd has a specific leveling style all its own. Early hints are useless ifplayershave little to no chance ofdeciphering what they mean.
It is designed to introduce Curse Of Strahd, exploring its themes on a miniature scale, and is intended for level one players.
It seems like it could be fun to make decisions on where to go sort of blindly, but it seems like it would take up a lot of time to describe options to them every time they want to move to an area. (.
WebA ghostly man in long tattered robes floats alongside an undead horse that is pulling a small cart.
ISBN 10 The location of three essential magic items (Tome of Strahd, Sunsword, and the Holy Symbol of Ravenkind), the identity of an NPC ally, and the location of Strahd himself are determined by a reading from the Tarokka Deck.
The bulk of the play of Curse of Strahd is likely to occur in the third point above: as the adventurers search the Land However, the story is pushing them towards those areas. Arganvostholt is a place where you could be level 5 or 6 and be fine, but level 8 should be easy, yet lack of working together can make there a deadly place. 256 Attending dinner at Strahds invitation can be a fun and unsettling peek at horrors to come, but consider your players stamina and level before encouraging them to explore further. [cite this] Obsidian Portal has a lot of really cool features that use JavaScript. [7] Wizards of the Coast stated that "the adventure includes the latest errata and a revised depiction of the Vistani" who are based on stereotypes about the Romani people. Its an amazing world, a demiplane, to play in and become a hero. If this occurs, further explanation of the clue is needed either from the seer, or from helpful NPCs the players visit. Castle Ravenloft. With the Strahd Milestones, for the most part it should be whenever they complete a one of the quests. Its worth considering leveling up Strahds Enemy (the partys ally from the Tarokka reading) and any NPC tagalongs alongside the characters. There are many shapeshifters in Barovia, from vampires to hags to werewolves, and each has a rollable token on the Roll20 virtual tabletop.
This actually matches the book a bit closer, as it seems like there are roughly 2 locations per level in the "suggested regions by level" chart at the front of the book. Set in the realm of Barovia, a Domain Of Dread within Ravenloft, your players find KEEP READING:D&D: What to Know BEFORE Running Tyranny of Dragons, Alex Sowa is a journalist, poet, and writer, living in the mysterious land of Toronto, Canada. No matter how much you level up the monsters, Castle Ravenloft and the Amber Temple are kind of meaningless when players can fly, teleport, and wish their way out of trouble. It seems like it could be fun to make decisions on where to go sort of blindly, but it seems like it would take up a lot of time to describe options to them every time they want to move to an area. We only need 2-3 players as of the current moment. And so on! , If you have any additional questions, you can always contact our support via email, xn--80aa3agjl3d.xn--80adivwhn5n.xn--j1amh , xn--80aa3agjl3d.xn--80adivwhn5n.xn--j1amh , Domain "xn--80aa3agjl3d.xn--80adivwhn5n.xn--j1amh" is not parked, , . It's a game after all, and everyone needs to be playing by the same rules -- especially when dealing with the dark, potentially sensitive, themes that horror often covers. The other issue with the reading is that the descriptions of where the items are can be too vague. upgrade now Where are the prisoners?
Strahds face forms the barest hint of a smile as his dark plan unfolds. If the players realized theyd gone too deep, they could run away and return to an easier level. Unarmed Strike. A double-sided poster map showing the domain of Barovia on one side and Castle Ravenloft on the other. Here is a list of locations in this campaign thus far: Ascendant campaigns can view previous versions of their pages, see what has changed (and who did it), and even restore old versions. However, it involves three Night Hags, which creates a coven, and that makes them CR 7 each! In this case, you can have your player characters meet in the mist or camping together, but I would caution against starting in Barovia near Krezk. POZOVITE NAS: who is mert ney. How can you find Van Richten? Dungeon Masters looking to flex their creative muscles can incorporate the mists as a portal between Domains, each more mysterious and deadly than the last. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. WebPlayers can then attack the tether and sever it. Its an amazing world, a demiplane, to play in and become a hero. I'm running Curse of Strahd for about 5 players. You can find them on Twitter at@alexpaulsowa, D&D: Van Richten's Guide to Ravenloft Offers Fantastic Advice for Horror Campaigns, Van Richten's Guide to Ravenloft Brings the Zombie Apocalypse to D&D, Dungeons & Dragons: Dark Gifts in Van Richtens Guide to Ravenloft, D&D: What to Know BEFORE Running Tyranny of Dragons, REVIEW: IDW's Star Trek: Deep Space Nine - The Dog of War #1, 15 Best Magic Items For Rogues In D&D 5e, Ranked, Magic: The Gathering: March of the Machine Spoilers, Release Date & Card Reveals, Vox Machina vs. This makes Barovia smaller and potentially less important, so exercise this option with caution. Strahd is having guests for dinner, and the players are invited! I wouldn't. Id recommend simultaneously improving Strahds abilities alongside the characters starting at level 7-8, and especially once they have access to magic that generates sunlight. [6] This module is the first released with the publisher's new focus on diversity and inclusion. Presumably you are meant to fight Strahd somewhere near the upper end of that.But is Strahd hard to beat? If you give the level to them beforehand, you will have instant access to your previous versions. Each magic item and named NPC has a distinct handout you can show to your players, and the adventure text interlinks to these, to descriptions of locations, and to included rules text, so you never have to leave the virtual tabletop to look up pale tincture or desecrated ground. Lets talk a little bit about the things the conversion has that the book doesnt have: The topdown Castle Ravenloft maps in Roll20s conversion were lovingly, painstakingly crafted by Kristin Carlson, andwhile the isometric maps provided in the original content really capture that Curse of Strahd unique aesthetic styleweve only introduced isometric support recently on Roll20! Both the possibilities and the choices are out of theDM's control, resulting in a process akin more to guiding a passenger boat down a stream.