ACHIEVEMENT: Cosmic Marveller (2/5). Experience sequences of 1st and 3rd person play, as Deliver Us The Moon takes you on a genre busting narrative adventure. Answer:In Rolfs room, 2539 Before we move on with the story, let's get 3 collectables out of the way. Head out of the storage room and turn left to go across a bridge that crosses the monorail tracks, where you'll find another pressure plate. Grab hold of the helium-3 canister and push it into the big circle with the blue + symbol you see at the end of the hallway. Outward #1 Orion Wing Plate (scan) Towards the end of the maze there is a scan item on the left. Here youll find a computer monitor, a WSA badge, a globe, and, importantly, a whiteboard, which is what you need to scan. You could sit in the seat and do nothing (1) and have the launch fail because of the timer elapsing; you could then repeat and flip the first set of switches and then not stop the needing in the blue area and have the timer elapse (2); then repeat and not flip the second set of switches correctly (3); repeat and not get the second needing to end up in the blue area (4) ( and I am not sure that just getting into the cockpit and having the timer elapse 5 or so times while you do nothing won't trigger the achievement. Good luck! Valve Corporation. Hologram - One Flew - Reinhold Crater - From the Out Of The Blue hologram, continue through the nearby door and up a set of stairs to find another hologram. Monorail level, when we need to go out and explore the station, the door literally doesn't open. Collect this for FIND ME - 3/6 - LOST AND FOUND. This item will only be visible to you, admins, and anyone marked as a creator. community members have thanked the author. Go through the door on the right to enter the area where you need to turn into the master of stealth. "The Reactor" #1 "Not a Natural Formation" (scan) - to your right as you enter the quarry. "Abandonment" #2 "T-Minus" (holo) - in maintenance, before sending ASE out. Bank left at this sign and through the "CREW QUARTERS" doorway. Head on up the stairs and turn left, followed by another left, up the stairs, and into the big room ahead with the blue floor panels. Take the power cell and place it into the receptacle on your right titled "BACK-UP POWER". Take the "CONTROL CENTER" corridor back towards the security bots. Scan one group of them to add this to your database. The middle one has a lit sparking node. "The Mission" #1 "MPT Network Dish" (scan). Head behind the unit you just had to change the colour of the lights on to find some exposed wires in the floor. There is an achievement here to go past all this part without being hurt by the reactor core, similar to when you were fighting with the evil ACE unit and had to run from cover to cover before getting zapped. Audiolog - Descent - Pearson Spacestation - Immediately after you bring the life support back online in the spacestation, youll head down a short corridor (in anti-gravity). Push the chair through the ORION airlock once opened. I hope you enjoyed it as much as I did. BE AN ASTRONAUT Launch a rocket from Earth, journey through the WSA space station and explore the open lunar landscape with weightless freedom - by foot, rover or monorail. Feel free to jump on the lit treadmill to the right to get some cardio in while you think of where the code is. Scan - Edgars Hunch - Reinhold Crater - Right next to the One Flew hologram in the Control Centre is a whiteboard, which you can scan. Youll find a set of screens to scan in this room. Take a moment to look through the window on the right of you to see the little brother of your first squeaky friend! Use of this site is subject to express terms of use. I'd know if it is helpful tho. Scan this for TOMBAUGH RIOTS 3/5 - BIG BROTHER. Theyre slightly hidden in the darkness, but you can find them next to the Crew Quarters door, behind the Pearson 2035 poster. Pick up the dead cell and carry it with you into Reinhold. This will open a door to your left. Discuss this walkthrough in its Walkthrough Thread. Do a 180 spin, jump onto the stacks of boxes, across to the walkway, spin right and jump down to be back in the corridor facing the "CONTROL CENTER" door for the second time. Look ahead and you'll see white boxes with orange tops that you're going to climb. Proceed further inside. Proceed into the corridor and play a mini-game to open the airlock with the laser. Hide ads As you continue through the flooded tunnel, you'll notice a piece of ducting to your bottom right. All you have to do is go around the outside of the room and jump over the electrified arms spinning underneath you (easier then it sounds because they're very thin). STOP. After all comms fall silent, you're sent on one final mission to investigate what happened, and to save the human race. "The Johanson Family" #6 "A Father's Plight" (holo) - Enter Issac's workplace and view Issac's last message to Claire. Stirred a sleeping giant, saved the world and reunited with an old friend. Can somebody tell me what is meant by "find a few creative ways to screw up the launch"? You should see a path between the seats, with the audiolog waiting for you. A 'blink and you miss it" item. "Find Me" #5 "Journey's End" (holo) - an obvious holo as you enter the main area. "The Johanson Family" #5 "Growth Chart" (scan) - To the left of the back door on the first floor is Kathy's growth chart. Its in the corridor on your way, you cant miss it. Hologram - - Reinhold Crater - Cant be missed, automatically plays when you reactivate the monorail at the end of chapter five. To start the chapter, be prepared for a quick time event. "The Mission" #2 "Sputnick Monument" (scan) Exiting out and proceeding to the building, there is a monument to Sputnik. Audiolog - Family - Tombaugh Facility - On the critical path, after you use a power cell to open up the sleep quarters and sneak past the rogue ASE units again. Scan - Broken Pipe - Tombaugh Facility - When you enter the destroyed Monorail Station after the Helium Storage, jump into the big pit below the monorail car. Deliver Us The Moon > General Discussions > Topic Details Anticitizen 1 Oct 17, 2019 @ 2:13am Scannables/Hologram Locations Does anyone have the locations of all scannables and holograms? Head out into the vacuum of space and find the torn cables on the floor behind the machines that you lit up, and scan them, before quickly heading inside before your oxygen runs out. "Tombaugh Riots" #5 "Monorail Access Terminal" (scan) - scan the computer console by the hologram. Scan - Growth Chart - Copernicus Moonhub - In the room where you repair the ASE unit, head in the opposite direction of Isaacs office, staying on the bottom floor. This walkthrough and any content included may not be reproduced without written permission. Things are about to go south in a hurry. Head towards "STORAGE" as you enter storage you will pick up an audio file for TOMBAUGH RIOTS 1/5 - REBELLION. Whew, what a ride! Then you have to follow the oxygen canisters and red outlined pathway markers until you can use your laser to open the door and gain access to the elevator, mash down the activate button and strap yourself in to the ride down to the moon base. Once you see what's in the ducting, use your little buddy to go into the ducting and push the little guy out towards you so you can collect it. Hologram - Crossroads - Copernicus Outpost - At the beginning of chapter four, get off of the monorail and head down the stairs in the station. You will notice it growing the longer you hold your aim there, only to be made more difficult by the blackouts and your character in his current state, but keep with it! This walkthrough is the property of TrueAchievements.com. Audiolog - Lost and Found - Tombaugh Facility - In the flooded lecture hall, walk towards the screen, then do a 180 turn. Go through the door at the end of the hallway titled "MONORAIL STATION", and eventually you will come to a room where you need to drop down into a lower part of the room which is flooded. Keep climbing up and up, till you get to one platform that moves in and out. "The Blackout" #2 "Pearson Space Elevator" (scan) can be found in the elevator room. What do you mean you don't have a buggy? Proceed to open the door with the ASE port. The Blackout #4 Blackout (audio) just as you enter Orion. "The Reactor" #2 " Excavation Machine" (scan) - on the way to the refilling station, on the right. Bring it to the inside of the air lock door (to open it from the inside) and take the outer cell back inside. Jump up onto the tables on the left-hand side at the end of the corridor. This defaults to your Review Score Setting. Turn left. You're trying to get through the door on the left that also has a code pad on it. That could be useful. "The Blackout" #8 "Confrontation" (audio) - outside security. "Abandonment" #4 "Tea Party" (scan) - at the top of the stairs, "Abandonment" #5 "Out of the Blue" (holo) - at the top of the stairs, "Abandonment" #6 "One Flew" (holo) - by the console. Use your little buddy to go into the ducting above you, down into the fitness facility and interface with the conduit. Head through this heavily flooded room right to the end, and when you pass another door, look to your right, where you will find the little yellow guy we couldn't get to earlier, floating right next to a red balloon. 2023 TrueGaming Network Ltd, All Rights Reserved. As soon as a 'pulse' hits, run to the next post. spent a fortune on a top end Nvidia video card, and they gave me this game..**sigh***. Click. And, along the way there is plenty of oxygen canisters in the room to the right to keep you refilled while you are proceeding with this task. Not too difficult, just follow the path of the lights. Aug 3, 2020 48 Dislike Share Save DRK KryptiK 72 subscribers A quick guide/walk through video of how to solve the conveyor belt puzzle near the end of the game DELIVER US TO THE MOON to. You also don't have to do anything with the controls while waiting in the cockpit. Deliver Us the Moon Walk through (Achievements/Collectables) By skf_mikeweber This guide attempts to walk through the entire game providing the location and tips for all the achievements and Dossier (Database) Items Scans audio playbacks hologram playbacks OBVIOUSLY: HUGE SPOILERS AHEAD. The key thing is to seperate the middle and the outer ones. I stopped playing last night after I got on the train and now when I load into the game the inner door does not open to let me off. Go forward a bit and on the left side, you will see an ASE hatch. Make a quick left (A), a quick right (D) and then a quick break (F). This will cause the reactor to come online. Be prepared to make a quick left (A) then a quick right (D) and then a quick break (F). In the next room there is an ASE unit on a workbench. To find a platform to climb up, you'll have to time it so that the gas vent has stopped/retracted before climbing. This might take a bit of 'trial and error'. All rights reserved. Head through the door on the right and up some stairs. Espaol - Latinoamrica (Spanish - Latin America). Global powers have created the World Space Agency and gain access to a promising new source of energy on the moon. It is only visible to you. Grab the stairs behind you and drag them under the vent, allowing you to reach it with your laser. Head left to keep climbing and jumping until you can go up a ladder. Press to fill up on the sweet elixir of oxygen and you'll notice a big red (pushable) helium-3 canister. 102 5.9K views 3 years ago #deliverusthemoon #letsplay #spacegame We venture onto the Moon's surface to realign the MPT pillars and power up the Copernicus HUB, plus we get more information about. Doing this will also unlock, Ensured safe passage to the source of the MPT. Hope and Despair - Reinhold Crater - Once youve completed this chapters first puzzle and made your way past the airlock, youll enter a room with oxygen. In front and to the left of the audio file. You should have enough air to grab the dead cell, sprint to the tower on the right (red diamond); place the cell near the entrance (where the beetle's wheels activate the door); then sprint back to the beetle. Once collected, head back out and to the right, back towards the electrified pool area, but instead of dropping down (and getting cooked), continue straight forward through the "MONORAIL" door. Scan - Tea Party - Reinhold Crater - After solving the first airlock puzzle in chapter five and entering Reinhold, head up a short set of stairs and look left. Move the canister next to the monorail train; use it to get to the second level; find the cables and laser them releasing the train. community members have thanked the author. Enter up to 375 characters to add a description to your widget: Copy and paste the HTML below into your website to make the above widget appear. Martha Is Dead, Those Who Remain, Close to the Sun, The Last Worker, Deliver Us The Moon, Tin Hearts, Fractured Minds, The Town Of Light, https://store.steampowered.com/app/1831700/Tin_Hearts/. Leave the door, head to the airlock but wait outside the live wires. Send your little buddy through the hatch and interface with the conduit in the lift. Help us fix it by posting in its. In an effort to solve the energy crisis, global powers created the World Space Agency and secured a promising new source of energy on the moon. A fully intact LEM can be found if you follow the monorail tracks. Head out the door and turn left. The Bridge - Copernicus Moonhub - Found in Sleep Quarters Room C3 on the Copernicus Moonhub, just after you first see the rogue ASE unit that tries to electrocute you. I wonder what's inside it? Have you checked both ends? Ooopsie. In MAINTENANCE, cut the hatch, enter the room turn left twice and cut the fuse at the end of the room (you might have to move a panel away from the fuse). OK, although the monorail ride looks a lot like the one to RC, this one ends without you having to do much more than chew your nails. Do so, and this will lead you back to the ASE fighting arena area. This allows you to come back to maintenance once the power goes out. Hang right and you'll see some cables to cut. Push the luggage cart down the ramp created by cutting the cable. Scan - Cryosleep Machinery - Pearson Spacestation - Opposite Sarah Bakers room, where you find the Preparations audiolog, youll find Rolf Robertssons room. Enter the newly opened maintenance door to your left and as you enter, you will see a big pile of helium-3 canisters on the left. Continue forward through the next doorway and past the lift on the left. Scan - Claires Rocket Model - Fesenkov Launch Site - Youll spot this big model rocket directly in front of you immediately after unlocking the Last Minute Check-Up audiolog. Now, turn around and enter the lower part of the broken monorail car to your right to get access to the other half of the room. Code: *** Spoiler - click to reveal *** Interface with the conduit on the left side of the room to let your little buddy escape the clutches of Frank's locked room. "Please travel safely - Monorail. Scan - Fortuna - Fesenkov Launch Site - Once youve left the sandy outdoor area and gone inside, continue forward beyond the dark room until you reach an office. Enter the open ducting on the right wall and proceed into the storage room. Look left to see two sets of lockers, and youll find the comic on a table inbetween them. The hologram is here. From space-themed graphic novels and revealing audiologs, to distressing holograms and information-filled scans, there's plenty to discover. Watch this for ABANDONMENT 1/7 - CROSSROADS. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar. "The Great Leap Forward" (holo) - in the main hall. somewhere around here there is a famous Eagle. @ArtemisDSilverstone I'm glad he did it. This should bring the canister out via the belt. Walk past CREW QUARTERS to a stairway leading to the second floor. Then, make the final jump across the gap to the little broken orange/yellow ledge (there is a broken bridge to the left of this platform). It's okay though, cause your ninja of a little buddy can get past security no problem. "Sarah's Journey" #5 "A Sliver Of Hope" (holo) - automatically plays after the monorail is activated. Push the trolley onto the lift and hit the button to rise. Deliver Us the Moon - stuck in monorail, door won't open As title, and this seems to be an Xbox only glitch. Notice right above you that there is a vent to cut the latches off, to allow your little buddy to go through. Simple right? Youll find the hologram here. Halfway up this walkway, you will also see two small barriers on either side. Scan - Not a Natural Formation - Tombaugh Facility - After leaving the floating monorail at the beginning of chapter six, continue down the quarry-like area until you see a piece of broken monorail track to your right, which you can scan. If your game is updated to the latest version (which Steam should do for you automatically) you will have been playing our patched version. Once you press this, the reactor will enter stage 2 and the covers that made the shadows behind you will now start rotating. Release the trolley anywhere in here as we need to get the door open to gain access to the elevator we activated earlier. Scan - Marias Broken ASE Unit - Fesenkov Launch Site - In the room immediately after you find the Fortuna scan, youll see a half-constructed drone on a workbench to your right. updated Jan 25, 2021 IGN's Deliver Us the Moon complete strategy guide and walkthrough will lead you through every step of Deliver Us the Moon from the title screen to the final. The goal is to gain the achievement "Goodbye, Old Friend". Never made it. Abandonment #1Crossroads (holo) as descending the stairs. After the fall, you have a run and scoop (oxygen) drill to get back to Reinhold. Head up the stairs to your right until you reach a hologram. Use the control panel to [Activate rotation engine] and hold onto your socks. "The Malfunction" #1 "Maria's Broken ASE Unit" (scan) . Head on up to see your new best pal the oxygen refill station. Scan this for FIND ME 2/6 - PRIVATE WHITEBOARD. ! Find anything you think is wrong with this walkthrough? The World Space Agency colonized and operated from . in Deliver us the Moon 2018 Browse. Help us fix it by posting in its. On your way out, get the live cell. Scan - Private Whiteboard - Tombaugh Facility - Once you enter the Sleep Quarters, follow the corridor all the way to the end and go into the last door on the right hand side, which should be labelled as a loo. "The Johanson Family" #3 "MPT Tansmitter" (scan). Hide behind a post until the reactor 'pulses'. Use this to open the panel and then 'cut a cable' (new mechanic for chapter 6 - although very similar to 'cut the fuse' and / or 'end of cable' in the life support section of PS). Now that the walkway has been lowered, throw that trolley down the walkway to leave the area. And while you might not find them all on your first playthrough of the game, it's easy to pop back and grab them through the game's Level Select option, which lets you know how many collectibles you're missing in each area. You have to keep the aim pointed within the circle of the main tower to build up the white bar. Holding , jump across to the first platform and then again to the second main platform. Look through the scope long enough and you will see a space bear float by. The World Space Agency colonized and operated from the moon until . wtf! Unit 2, Unit 3, Unit 4 and Unit 4 again. Deliver us the Moon is a space exploration game; where Earth has been drained of resources and the Moon has been colonized with a promising source of energy. Drop the cell off the side onto the surface. Use the console to try to get the monorail back online, only to find that you need to perform manual maintenance on it. Once you've passed that area, head on back. After you've taken a moment to collect yourself, head on up and into a room with the central pillar that's freaking out and short-circuiting. Only lacking part is it doesnt cover final stretch of game. Once in the "FITNESS FACILITY", you'll notice a door directly ahead of you with a very visible audio file glitching away behind it. "Tombaugh Riots" #2 "The Greater Good" (audio) - played as you enter STORAGE. The 4 lighted posts that the ASE must interact with. From the default starting point one of the quickest combinations is to activate post 2, 3, 4, 4. All you need to do now is head on back to the monorail station. Set in an apocalyptic near-future where Earth's natural resources are depleted, Deliver Us The Moon follows the story of our planet's desperate attempt to solve the energy crisis. Don't worry about that. Proceed through the maze of storage. Continue along the side of the room, jumping as you need to until you get to a walkway you can climb up, then look right. This is a section of wall with re-bar and some concrete chunks as is meant to be 'broken through'. You have to run from cover to cover avoiding getting flattened like a bug on windshield here. In the office, there are objects you can interact with. At the end of one of the walkways, you will see a hatch that requires you to cut the latches with your laser. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. The Blackout #3 Preparations (audio). Approach the "CONTROL CENTER" door to note it's not working. Loop around the upper floor till you come to a lit door with "WSA" above it, leading to a "TOMBAUGH" sign. Look for a a big wheel on your right, and scan it. Press to push this directly down the ramp ahead of you and position it to the left side, so you can jump on top of it and advance to the ledge above. Now you have the code to regain. Switch back control to the spaceman and continue into the newly opened room. OBVIOUSLY: HUGE SPOILERS AHEAD. Head through the hatch and drop down to find the helium-3 canister that Sarah locked into the room away from Isaac. (credit where credit is due for handling your business while well handling business). When the beetle descends to the surface, exit the vehicle. Find it and bring it to the receptacle in the red corridor. You might want to try jumping from the canister to one platform and then seeing if you can get to the other platform without falling in the pool. Scan - Stockpile of Helium-3 - Copernicus Outpost - Found in the newly opened maintenance door after entering the code to the monorail controls. Interesting no one seems to be able to explain it via a walkthrough, they all just . "The Malfunction" #2 "Cryosleep Machinery" (scan) - Inside Rolf's room there is a floating piece of machinery. THANK YOU so much for following along with me during DELIVER US THE MOON. Scan - Torn Cables - Copernicus Outpost - To reactivate the monorail in this chapter, you have to send your ASE unit out turn four lights blue. Scan the big cannister jutting out on your right. Take the cell holding the airlock open from the inside and plug it into the right side of the computer screen. Directly to the left of the hologram is a computer console. Collect this for SARAH'S JOURNEY 2/5 - LEAVING BREADCRUMBS. Use the time where power is 'off' to push the canister towards the front (jumping on the canister when the power is about to turn on - there are audio and visual cues for this). Very helpful. Did the author just get bored?? Exit the oxygen refill station and turn to the right. Made it into the maintenance bay, released the ASE into the platform and tried for 3 days to figure out this ridiculous puzzle. Proceed to cut your way through the maze (collecting oxygen as necessary) until you get to the airlock and enter Orion. I tried studying the combinations but just could not figure it out. Scan - Orion Wing Plate - Pearson Space Station - Found after you get the plasma cutter and re-enter the space station. Furthermore CONGRATULATIONS on your new 1000G ! (I took a screenshot right as the hologram glitched out :( ). The parts for that are in Issac's workshopwhile there note the back power generator with an ASE activation port. Wasn't there something you encountered on your way here that would help in this situation? hint:What was that about yellow sticky notes and pass codes?. Exit the monorail train by heading to the back of it and taking the door on the left. Climb back onto the helium-3 canister to climb back out where you dropped down. What follows is a race against time unplanned space walk. Watch this for ABANDONMENT 2/7 - T-MINUS Next up is everyone's favourite pastime activities! After this, you will automatically collect the final hologram for FIND ME 6/6 - NEVERMORE. Once happy with your position, jump onto the helium-3 canister and jump to the platform with the broken ladder to find a live power cell. Deliver Us The Moon Collectibles Guide - Every Scan, Audiolog, Hologram, and Comic. When the arm passes, jump back up and go directly to the left. Time it right and jump across the section and into the doorway on the left titled "MAINTENANCE". You may, however, act as an ambassador and download, distribute or republish material from this site for the sole purpose of helping KeokeN Interactive B.V. reach a bigger audience, both online and offline. Even though you get life support warnings, this isnt a loss of oxygen situation yet. Deliver Us The Moon is a Sci-Fi thriller set in an apocalyptic near future, where Earth's natural resources are depleted. After the cutscene, there is a tiny bit more to do. Put a pin in that. This will create a situation whereby the pool is only electrified some of the time. When you regain control of your character, you will be inside the outpost. Once the ASE unit passes this gap going right, to sprint out and to the left, heading for the lit vending machine laying on its side. About This Game. "Outward" #3 "Trinity" (holo) - *very* easy to miss. The hologram will be waiting for you there. Now you can leisurely stroll through the machines (with all your metal) on your person. "The Reactor" #4 "On the Brink" (holo) - by the console. In an effort to solve the energy crisis, global powers created the World Space Agency and secured a promising new source of energy on the moon. If you think we have used your content without permission, Please go to the Abuse Page to contact us and we will be taking it seriously. You need to sign in or create an account to do that. there is an oxygen box to your right that you can cut open if you need it. Hologram - A Fateful Encounter - Tombaugh Facility - Once you leave the vacuum of space, enter the Tombaugh Facility, and pass through security, youll enter a room with a big metallic sphere statue. Reach a hologram ASE into the fitness facility and interface with the ASE into the maintenance bay, the... Loss of oxygen and you will see a hatch that requires you to see little. Elevator we activated earlier able to explain it via a walkthrough, they all just and turn to the room... Ase out BACK-UP power '' jump on the left-hand side at the end of chapter five `` BACK-UP power.... The vehicle ) on your right turn to the next doorway and past the lift and! Button to rise the Greater Good '' ( holo ) - to database. One of the quickest combinations is to seperate the middle and the outer ones this lead... To come back to the airlock open from the inside and plug it into the right to the... Combinations but just could not figure it out via a walkthrough, they all just PRIVATE... Get the plasma cutter and re-enter the Space station to add this to your right and. And play a mini-game to open the door on the Brink '' ( scan ) towards the end of time... Also see two small barriers on either side a walkthrough, they just... 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Had to change the colour of the lights on to find that 're.