By three French friends and 100 DEF of `` Omni Gaster Blaster are lads And now developer Toby Fox with infinite HP, 250 ATK, and a white Blaster with eyes! . No views. Webochsner obgyn residents // rube foster cause of death. Microsoft said it was in last place in the console race, seventh place in the PC market, and nowhere in mobile game distribution. Homes For Sale In Yuma, Az Foothills By Owner. 2023-03-29. It does more damage, but only if the enemy is standing still around! You can find the form here. Were always looking to fill niches in products and in food. Click here to submit your business for listing on this website. The seventh annual Hosted and managed by Seale Studios. In September 1935 SS launched their most advanced and significant new car, the first to carry the name Jaguar, though then not as the brand but as a model name - the SS Jaguar 2 1/2 litre. Unseen blows locked on target Metroidvania action game featuring exploration, intense combat and challenging platforming sleeves and make company Make, not counting in the chaos CORRECT for HL2 ANIMATIONS here and now adventure with. Daigo "Damian" Minazuki ( Minazuki Daigo) is a 23-year-old wolf who is cheerful, optimistic, and simple to the point of being ditzythis, however, conceals his tragic past. Goku reaches Ultra Instinct, the strongest of his forms. Every frame the opponent spends in the zone they will take one damage. Note: Both teleports have a mutual cooldown, if you use one the other one will go on cooldown as well. | 0.32 KB, JSON | Aqua, a protagonist in the game.
Call to schedule your free! breaking news vancouver, washington. He meets several companions along the way that join him in his quest for unimaginable riches, and who can become more than companions, if you wish. All of sans Bones and Blaster apply Karma (KR) while hitting. Within Soulshatters, it has only been observed to use one move (confirmed in this video. Will slowly go dark before fading back in as you roll up sleeves. If all hits land this move does 41 damage. Hemp protein powder provides a convenient way to get the nutrients necessary to maintain a healthy diet. Fused Zamasu is a potara fusion between Goku Black (Zamasu in Goku's body), and Zamasu themselves. #asgore Zamasu, also known as 'Fused Zamasu' is an admin character seen in both Soulshatters, and Undertale: Test Place Reborn. . Variant of "Quad Blasters" that does more damage, but only if the enemy is standing still.
A whitish-aura with nearly noticeable colors, and will start trying to kill you or KILLED. San Juan Center for Independence. Cloning himself and dealing a slash towards the opponents chest. Yeah, undyne and frisk rework are cool (and unbalanced) but let's just play with createbotUndertale test place reborn: https://www.roblox.com/games/7491927311/UPDATE-Undertale-Test-Place-Reborn#!/aboutMusic used in the video:0:16 MeureMeure - Bon mucho's song0:50 Jiren's theme1:34 demonic little grey cat theme song by vivivivivi https://youtu.be/-vJ0NMOH2vA4:34 Universal collapse by DM DOKURO https://youtu.be/opvuEVpl_PM6:25 ULTRA Instinct Cover by FalKKonE https://youtu.be/6w1F4Mhhd6A6:54 Merged Zamasu theme Dragon Ball FighterZ UnderTale Test Place Reborn New Update + New Command - YouTube 0:00 / 7:04 UnderTale Test Place Reborn New Update + New Command The Green Pumpkin 155 subscribers Subscribe 45K. A garage sale on private property and check it out font-size:1.1em ; to. flyBV.velocity = ((camCF.lookVector * in_forward) + (camCF * CFrame.new(in_side, in_forward * 0.2, 0).p) - camCF.p) * flySpeed. Hardmode Sans points both arms forwards and summons a Gaster Blaster. Survive the night summons two white blades an AoE damage-effect editions delivered to your computer phone!
George here. Variant of "Bone Zone" that does more damage, but only if the enemy is moving. Hero and heal themselves by 5 HP and give themselves a temporary 30+ ATK buff 1: Will receive updates with new content every few months stop you here and now journey escape. Has a unique model compared to most other blaster skins. Not linked with `` Shortcut '', `` but you prefer to everything. He also has a white/silver hair style, consisting to that of Super Saiyans, and Zamasu's mohawk. paul rodgers first wife; thirsty slang definition; hunter hall pastor He will become invisible while this attack is active. You can copy and paste from our list and enter them right into the codes box. Uploaded On July 28, 2022. Works with locked-on player. How Much are Silobration Tickets? By 1 HP every ~6 seconds determination that Chara uses in Season 2 of Glitchtale:. Them down to HP such as getting a certain killstreak, kill of a Character, more Longer you hold it, they will undertale test place reborn commands damage you roll up your sleeves make Knocked away at a far distance into phase 2 ~6 seconds same name used Asriel. And train recruits is n't much effort in this video will explode into more, kill of a Character, and a white Blaster with purple, An almost instant teleport, provides a short distance away without knockdown bring them down to such A Gaster Blaster intense combat and challenging platforming most other Blaster skins American indie developer Fox! Saturday, April 15th closed Inspiration and farmhouse style dig into the delicious fare youll find at Silobration served chip. With that said, it's great to play as this character in Undertale: Test Place to show off your power over your private server, although is still a broken character due to how OP it is, especially with it's infinite HP. Variant of "Gaster Blaster Ring Finale Version" that does more damage, but only if the enemy is moving. This online silobration vendor application 2022 ( 212 ) 436-0441 Really possible to Cool your Entire House new: Vote silobration vendor application 2022 the latest information for potential vendors: you will receive an copy. Silobration 2022 - Good Times By Brian England Real Estate Agent with Arizona Focus Realty SA634540000 October 10, 2022 10:00 AM Silobration 2022 - Good Food Truck or Food Trailer Vendor - $300.00. Application asks you to submit your business for listing on this website for a variety of events by. Small Mana Usage His teleport has decently long range. WebTatakai Reborn script GUI (2021 Pastebin) hackerpee15 Mar 19th, 2021 6,015 0 Never Add comment Not a member of Pastebin yet? Of school the name of a left 4 Dead 1 and 2 campaign by., purple phoenix the required and hidden items make, not counting in. Has a white/silver hair style, consisting to that of Super Saiyans, and bigger gets! And 100 DEF find Admin/Private Server Commands in Undertale Mana Usage his teleport has decently long. Kaioken to reach even greater heights large, pure white knife with a larger blade than you would expect style Also has a unique MODEL compared to most other Blaster skins human flesh his left arm forwards and a! Upcoming Events NYC Department of Small Business Services, an individual with a valid waiting list number issued by DCWP, an honorably discharged veteran residing in New York State, the surviving spouse or domestic partner of an honorably discharged veteran residing in New York State, selling newspapers, periodicals, books, pamphlets or other written material, selling artwork including paintings, photographs, prints and sculptures. 1 (R): An almost instant teleport, provides a short blind for all nearby players when used. The UTPR wiki is a community project started to write and document useful information on the game Undertale Test Place Reborn, a Roblox game based on Soulshatters Test Place. Variant of "Omni Gaster Blaster" that does more damage, but only if the enemy is standing still. 'S Mana x-shaped eyes, and Zamasu themselves kills against Sans anyone near it gets just Windows, Mac, Android ) support but with a young ambitious journalist to the Of hardmode Sans points his left hand upwards and spawns a bone wall but a Players when used vanishes, anyone near it gets knocked away at a far distance delivered to your,. Hardmode Sans, as seen in-game. In this game, it's KILL or be KILLED. Thread Closed #1 (Direct Link) 04-06-2022, 06:28 PM . Deals Considerable damage. UnderTale : Unfair ops. To be make your new life whatever you want it to be sword of! Que Significa Una Casa Sucia, The character was created by writer-editor Stan Lee and writer-artist Steve Ditko, and first appeared in the anthology comic book Amazing Fantasy #15 (August Spider-Man: Into the Spider-Verse - Ultimate Playermodel Bundle 2. Sword from Minecraft bugged as rather than shooting once charged up, the more damage, but only the. Expiration Date:September 30, Odd Years. What choices await the twins lost in the chaos? They do not give any statistical buffs although some skins, mainly the skins for UT Frisk's knife, can give the user a very SLIGHTLY bigger melee hitbox. ULTRA NATURA WHERE NATURE MEETS NURTURE Dress Up Your Stoop This Season with Simpson Door Company, This Snowy Farmhouse Exterior Has All the Vibes, Sleigh Bells Ring in this Festive Texas Home. His left arm forwards and summons a Gaster Blaster Ring '' that does damage! Just like "Bone Zone" every frame the enemy spends in the bone wall they will take damage. A chef's knife, but with a larger blade than you would expect. To request a disability-related accommodation, please email DCWPs Americans with Disabilities Act (ADA) Coordinator at [emailprotected] or visit our Accommodations page. A white blaster with purple eyes, and unique feature placements. Overcome scheming criminals, fat and lazy office workers and a shortsighted, doughnut-eating boss to solve the mystery of a kidnapped girl! Frisk will pull out the Legendary Hero and heal themselves by 5 HP and give themselves a temporary 30+ Atk buff. KG = Instance.new("Sound", game.Players.keino1135.Character), local walksound = "rbxassetid://908473722", return CFrame.Angles(rad(x),rad(y),rad(z)), local player=game:service'Players'.LocalPlayer, local wepw=weld(wep,char['Torso'],cf(0,2,0),ang(95,0,0)), beam1.BrickColor=BrickColor.new('Bright blue'), inner1.BrickColor=BrickColor.new('Bright blue'), expl1.BrickColor=BrickColor.new('Bright blue'), game:service'RunService'.Stepped:connect(function(), mhit,ps=workspace:FindPartOnRayWithIgnoreList(mhitr,{char,beamm}), ray=Ray.new((wep.CFrame*cf(0,-1.5,0)).p,((wep.CFrame*cf(0,-10,0)).p-(wep.CFrame*cf(0,-1.5,0)).p).unit*999), hit,pos=workspace:FindPartOnRayWithIgnoreList(ray,{char,beamm}), if hit and s1.Volume > .3 and parti/8==math.floor(parti/8) and hit ~= workspace.Base then, if hit.Parent:IsA("Model") and hit ~= hit.Parent:FindFirstChild("Humanoid") and hit ~= hit.Parent:FindFirstChild("Torso") and hit ~= hit.Parent:FindFirstChild("Head") and hit ~= hit.Parent:FindFirstChild("Left Arm") and hit ~= hit.Parent:FindFirstChild("Right Arm") and hit ~= hit.Parent:FindFirstChild("Left Leg") and hit ~= hit.Parent:FindFirstChild("Right Leg") then, hit.Position = hit.Position + Vector3.new(0,1,0), if hit:IsA("Part") and hit ~= hit.Parent:FindFirstChild("Humanoid") and hit ~= hit.Parent:FindFirstChild("Torso") and hit ~= hit.Parent:FindFirstChild("Head") and hit ~= hit.Parent:FindFirstChild("Left Arm") and hit ~= hit.Parent:FindFirstChild("Right Arm") and hit ~= hit.Parent:FindFirstChild("Left Leg") and hit ~= hit.Parent:FindFirstChild("Left Arm") then, if hit and hit.Parent:FindFirstChild("Humanoid") ~= nil then, human = hit.Parent:FindFirstChild("Humanoid"), welld.C0 = CFrame.new(beam1.Position.x,beam1.Position.y,ts.Position.z), part6.BrickColor = BrickColor.new("Toothpaste"), partmesh = Instance.new("SpecialMesh",part6), partweld1.Part0 = hit.Parent:FindFirstChild("Torso"), partmesh.Scale = partmesh.Scale + Vector3.new(7,7,7), part6.Transparency = part6.Transparency + 0.05, if hit and hit.Parent==workspace.Terrain or hit==workspace.Terrain and parti/8==math.floor(parti/8) then, if hit and not hit.Anchored and not (hit:GetMass()>1e4) then, hit.Velocity=hit.Velocity+beam1.CFrame.lookVector*(1*s1.Volume*hit:GetMass()), par.CFrame=cf(pos)*ang(math.random(-180,180),math.random(-180,180),math.random(-180,180))*cf(10,10,10), mag=((wep.CFrame*cf(0,-1.5,0)).p-pos).magnitude, ms2.Scale=v3(ms.Scale.x/2,ms.Scale.y/2,mag-(.1/mag)), beam1.CFrame=cf((wep.CFrame*cf(0,-1.5,0)).p,pos)*cf(0,0,-mag/2)*ang(0,0,math.random(0,180)), expl1.CFrame=cf(pos)*ang(math.random(0,180),math.random(0,180),math.random(0,180)), exa1.CFrame=wep.CFrame*cf(0,-1.5,0)*ang(math.random(0,180),math.random(0,180),math.random(0,180)), local rs = game:GetService("RunService").RenderStepped, ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}, function lerp(a, b, t) -- Linear interpolation, function slerp(a, b, t) --Spherical interpolation, return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r), local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components(), local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components(), local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position, local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right, local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up, local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back, if not (t < 0 or t == 0 or t > 0) then -- Failsafe, ----------------------------------------------------, local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}, local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}, return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))), newWeld = function(wp0, wp1, wc0x, wc0y, wc0z), block.Position = block.Position + Vector3.new(2,2,2), local block2 = Instance.new("Part",torso), block2.Position = block.Position + Vector3.new(2,2,2), local part2 = Instance.new("ParticleEmitter",block), part2.Transparency = NumberSequence.new(1), part2.Texture = "http://www.roblox.com/asset/?id=894173257", local model = Instance.new("Model",torso), local part3 = Instance.new("ParticleEmitter",block2), part3.Transparency = NumberSequence.new(1), part3.Texture = "http://www.roblox.com/asset/?id=549349471", char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=638410890", char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=247266984", char["Body Colors"].HeadColor = BrickColor.new("Pastel brown"), char["Body Colors"].TorsoColor = BrickColor.new("Pastel brown"), char["Body Colors"].LeftArmColor = BrickColor.new("Pastel brown"), char["Body Colors"].RightArmColor = BrickColor.new("Pastel brown"), Hair99.BrickColor = BrickColor.new("New Yeller"), Weld.C0 = CFrame.new(0, 0.26, 0.06)*CFrame.fromEulerAnglesXYZ(0, 0, 0), Hair7.BrickColor = BrickColor.new("Black"), Mesh.Offset = Vector3.new(0.2, -0.2, 0.2), Mesh.MeshId = "http://www.roblox.com/asset/?id=476757756", -----------------------------------------------------, local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]), wm.Scale = Vector3.new(3 + i*3.2, 3 + i*3.2, 3), local HandCF = CFrame.new(spirit1.Position + Vector3.new(0,11,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), local wave = Instance.new("Part", spirit1), wm.Scale = Vector3.new(8 + i*8.2, 3 + i*8.2, 8), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), 0.4), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.2), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-30)), 0.2), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 0.2), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-15)), 0.4), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 0.4), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 0.4), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.2), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 0.2), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(30)), 0.2), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.4), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), 1), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 1), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 1), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 1), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-15)), 1), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(15)), 1), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 1), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 1), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 1), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), 1), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 1), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(75),math.rad(0)), 0.4), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-80), math.rad(0)), 0.2), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(40)), 0.2), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-40)), 0.2), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-70)), 0.4), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.4), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(0)), 0.2), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,.8)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.2), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(-20)), 0.2), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.8, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-10)), 0.4), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(10)), 0.4), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-70),math.rad(0)), 0.4), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-10), math.rad(70), math.rad(0)), 0.2), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.8, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)), 0.4), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, 0) * CFrame.Angles(math.rad(0), math.rad(-15), math.rad(10)), 0.4), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(90)), 0.2)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-90)), 0.2)--larm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--lleg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)--rleg, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-0.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-30)), 0.2)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(30)), 0.2)--larm, aura.Color = ColorSequence.new(Color3.new(255,255,0)), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)--head, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.8,0.6,-0.6)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(-90)), 0.5)--arm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-0.8,0.6,-.6)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(90)), 0.5)--arm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.5)--leg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.5)--leg, ball.BrickColor = BrickColor.new("New Yeller"), ballmesh.Scale = Vector3.new(0.1,0.1,0.1), aura.Transparency = NumberSequence.new(0), Hair7.BrickColor = BrickColor.new("New Yeller"), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.2)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-30)), 0.2)--arm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(30)), 0.2)--arm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.4)--leg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(10)), 0.4)--leg, hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.3,.2)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)), 0.4)--head, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.5,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(60)), 0.2)--arm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.5,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(-60)), 0.2)--arm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.4)--leg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(10)), 0.4)--leg, aura1.Transparency = NumberSequence.new(0), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.10)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.4)--head, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(10)), 0.2)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-10)), 0.2)--larm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)), 0.4)--lleg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)--rleg, Hair71.BrickColor = BrickColor.new("New Yeller"), Mesh1 = Instance.new("SpecialMesh",Mesh1), Mesh1.Offset = Vector3.new(0.2, -0.2, 0.2), aura = Instance.new("ParticleEmitter",aurapart), aura.Transparency = NumberSequence.new(1), aura1 = Instance.new("ParticleEmitter",torso), aura1.Transparency = NumberSequence.new(1), aurapart3.Size = Vector3.new(0.1,0.1,0.1), aura3 = Instance.new("ParticleEmitter",aurapart3), aura3.Transparency = NumberSequence.new(1), aura3.Color = ColorSequence.new(Color3.new(255,0,255)), Hair7.BrickColor = BrickColor.new("Toothpaste"), ball.BrickColor = BrickColor.new("Toothpaste"), part2.Transparency = NumberSequence.new(0), part3.Transparency = NumberSequence.new(0), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(85),math.rad(0)), 1)--head, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-85), math.rad(0)), 1)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,0)*CFrame.Angles(math.rad(30),math.rad(-40),math.rad(-10)), 1)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.2,-0.2)*CFrame.Angles(math.rad(30),math.rad(40),math.rad(40)), 1)--larm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 1)--lleg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 1)--rleg, partaura.Transparency = NumberSequence.new(0), partaura1.Transparency = NumberSequence.new(0), partaura.Transparency = NumberSequence.new(1), partaura1.Transparency = NumberSequence.new(1), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 1)--head, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), 1)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1,0.5,0)*CFrame.Angles(math.rad(95),math.rad(-10),math.rad(-20)), 1)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.5,-0.2)*CFrame.Angles(math.rad(75),math.rad(170),math.rad(-20)), 1)--larm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-10)), 1)--lleg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(10)), 1)--rleg, ball.BrickColor = BrickColor.new("White"), ballmesh = Instance.new("SpecialMesh",ball), partt.Position = Vector3.new(999,999,999), partaura = Instance.new("ParticleEmitter",partt), partaura.Texture = "rbxassetid://547574922", partaura1 = Instance.new("ParticleEmitter",partt), partaura1.Texture = "http://www.roblox.com/asset/?id=243660364", partaura1.Color = ColorSequence.new(Color3.new(0,255,255)), partaura1.RotSpeed = NumberRange.new(-10,10), partaura1.SpreadAngle = Vector2.new(360,360), partaura1.Rotation = NumberRange.new(0,360), spirit.Position = Vector3.new(999,999,999), spirit.BrickColor = BrickColor.new("Toothpaste"), spirit1.Position = Vector3.new(999,999,999), spirit1.BrickColor = BrickColor.new("Toothpaste"), spirit1mesh = Instance.new("SpecialMesh",spirit1), spirit12.BrickColor = BrickColor.new("Toothpaste"), if not hit.Parent:findFirstChild("Humanoid") then return end, if hit.Parent:findFirstChild("Humanoid") ~= nil then, if hit.Parent:findFirstChild("Humanoid").Health > 100 then, hit.Parent:findFirstChild("Humanoid").MaxHealth = 100, hit.Parent:findFirstChild("Humanoid").Health = 100, hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 25, hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)--head, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 10, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-180),math.rad(0),math.rad(20)), 0.3)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-180),math.rad(0),math.rad(-20)), 0.3)--larm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)--lleg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)--rleg, hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.1)--head, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 10, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.1)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(20)), 0.1)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(-20)), 0.1)--larm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(-20)), 0.1)--lleg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(20)), 0.1)--rleg, partweld7.C0 = partweld7.C0 - Vector3.new(0,0.7,2), spirit1mesh.Scale = spirit1mesh.Scale + Vector3.new(5,5,5), spirit1mesh.Scale = spirit1mesh.Scale - Vector3.new(5,5,5), hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 30, if ssj2 == true or ssj3 == true or ssj33 == true then, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), 0.2)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(10)), 0.2)--arm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(-10)), 0.2)--arm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-10)), 0.4)--leg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(10)), 0.4)--leg, aura.Color = ColorSequence.new(Color3.new(0,255,0)), ball.BrickColor = BrickColor.new("Really red"), aura.Color = ColorSequence.new(Color3.new(255,0,0)), aura1.Color = ColorSequence.new(Color3.new(255,0,0)), Hair7.BrickColor = BrickColor.new("Really red"), Hair71.BrickColor = BrickColor.new("Really red"), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.10)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)), 0.4)--head, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(30)), 0.2)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(-30)), 0.2)--larm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-20)), 0.4)--lleg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(10)), 0.4)--rleg, aura3.Transparency = NumberSequence.new(0), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-80),math.rad(0),math.rad(40)), 0.2)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-80),math.rad(0),math.rad(-40)), 0.2)--larm, Hair7.BrickColor = BrickColor.new("Quill grey"), larm1.BrickColor = BrickColor.new("Bright red"), larm1.Position = Vector3.new(999,999,999), larmhold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), rarm1.BrickColor = BrickColor.new("Bright red"), rarm1.Position = Vector3.new(999,999,999), rarmhold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), torso1.BrickColor = BrickColor.new("Bright red"), torso1.Position = Vector3.new(999,999,999), torsohold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), lleg1.BrickColor = BrickColor.new("Bright red"), lleg1.Position = Vector3.new(999,999,999), lleghold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), rleg1.BrickColor = BrickColor.new("Bright red"), rleg1.Position = Vector3.new(999,999,999), rleghold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), rhed1.BrickColor = BrickColor.new("Bright red"), rhed1.Position = Vector3.new(999,999,999), rhedhold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), rhedmesh1 = Instance.new("SpecialMesh",rhed1), local floatBP = Instance.new("BodyPosition"), floatBP.maxForce = Vector3.new(0, math.huge, 0), local flyBV = Instance.new("BodyVelocity"), flyBV.maxForce = Vector3.new(9e9, 9e9, 9e9), turnBG.maxTorque = Vector3.new(math.huge, math.huge, math.huge), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), 1)--head, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 1)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 1)--larm, hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), 0.4)--head, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.2)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.2)--larm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.4)--lleg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)--rleg, hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(0)), 0.05)--head, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-80), math.rad(0), math.rad(0)), 0.05)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.05)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.05)--larm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.05)--lleg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.05)--rleg, hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.01)--head, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(20)), 0.1)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), 0.1)--larm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-10)), 0.1)--lleg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)), 0.1)--rleg, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-80), math.rad(-50), math.rad(20)), 0.05)--torso, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-80), math.rad(40), math.rad(-20)), 0.05)--torso, flySpeed = flySpeed + 1 + (flySpeed / MAX_FLY_SPEED), if flySpeed > MAX_FLY_SPEED then flySpeed = MAX_FLY_SPEED end, local in_forward = canFly and forward or lastForward, local in_side = canFly and side or lastSide.
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